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The Graph Editor is a visual node-based system for planning and designing UEFN Verse code. Build your game logic by creating nodes and connecting them together.
Zoom is centered on your mouse cursor position
Your current position is displayed in the bottom-right corner. This helps you navigate large graphs and find specific nodes.
Right-click on the canvas to open the context menu
Browse through categories:
Click and drag any node to reposition it. Connected lines will automatically update.
Right-click a selected node to access:
Comments are special nodes for annotations:
Output Ports (Right Side)
These are on the right side of nodes. Drag from here to create connections.
Input Ports (Left Side)
These are on the left side of nodes. Drop connections here.
If the connection is invalid, it won't be created
Not all nodes can connect to each other. The system enforces logical flow:
Invalid connections will be rejected automatically
Click directly on a connection line to delete it. The line will be removed immediately.
Plan your graph flow from top to bottom or left to right. This makes it easier to follow the logic and share with others.
Access these from the Utilities menu (right-click canvas):
Auto-save happens every 30 seconds automatically